2nd Anniversary Login Event
Legends of Runeterra is turning two, and we’re giving out gifts to celebrate! From the release of patch 3.6.0 to May 11 at 11:00AM PT, log in over 7 days to receive exclusive 2nd Anniversary rewards, including:
- Arcane Skins for Vi & Jinx
- “See This Look?” Arcane Vi Emote
- Turning Two Icon & Card Back
In addition to the rest of the card updates below, we’ve got another set of new cards for this patch to fill in some gaps for a few archetypes, namely: Elites, Reputation, and… Udyr. Work with us, we’re still experimenting with this idea.
As laid out in the Early 2022 Roadmap, this is our Champion Adjustments patch. We’ve made a range of changes to some underplayed champions to help smooth out their gameplans, as well as some supporting cards for Elites, Reputation, and Udyr, among others.
Also, yes, nerfs The Bandle Tree & Yordles in Arms.
Here’s a look at each of the card updates coming in this patch:
Champions & Related Cards
Followers, Spells, and Landmarks
Game Rule Updates
Following up from patch 3.4.0, we have some important rule changes, as well as more visual UX improvements. We’ve got a few videos here that outline all the changes, but please read below for full info.
Context from game designer Rubinzoo:
Burst / Pass: Previously, you could only end the round after your opponent has fully passed without taking an action. Beginning this patch, if your opponent passes after playing only a Burst or Focus spell, you may now end the round.
We’re making this change to:
- Create consistency between how gameplay flows both inside and outside of combat.
- Create higher-stake decisions especially in the late game.
- Reduce empty and unnecessary pass and pass backs.
“Cast” is merging with “Play”:
- This is a bit complex, so let’s define “Play” in LoR first – when a card leaves your hand into play or onto the stack, that’s “Playing” a card.
- Changed: “Cast” cards have been adjusted to activate when you “Play” a card.
- Changed: Targeting now activates when you “Play” a card.
With this change, we’re adjusting 61 cards in ways that range from small text-only changes to larger impact timing changes. The vast majority of these are card buffs with some slight tweaks and a few nerfs. We plan to extra-closely monitor both in positive cases for buffed cards and negative cases for nerfed cards and make future changes accordingly.
We’re making these changes to:
- Unify the timing of our Spell Listeners to increase consistency and understandability.
- Increase gameplay satisfaction of playing with cards like Lux or Heimerdinger.
- Increase the overall utility of slow spells.
- Clean up the space for new mechanics.
This might be hard to fully grasp right away, so take some time to experiment! Our goal is to make gameplay more intuitive right off the bat, and we’ve put the work in to iterate on these changes to make sure they’ll land right, and we’ll keep a close eye on feedback. Once the patch drops, let us know how you feel about the changes.
Visual UX Updates
On top of 3.4.0’s Premonition update, this patch, we’ve added additional visual UX updates to make it easier to tell what’s going on in a match. No gameplay rules are changing based on these updates, they’re visual-only. Here’s some additional context from The_Easy_Target:
- Stack Clarity: The board visuals aim to clarify that there are unresolved actions, and which player started a stack.
- Attacker & Blocker Indicators: Units that can attack or block get sword or shield icons, respectively, that clearly indicate their status.
- Turn Gems & Button Naming: The “Ok” / “End Turn” blue button has been relabeled to consistently name what’s happening to reduce ambiguity. Two gems have been added to the button to indicate turn status. A lit gem means the player on that side has committed an action. Once both gems are lit, actions will be resolved or the round ends.
- Attacker Chevrons: Attackers have a red, pointy indicator if they’re going to hit the opponent’s Nexus. They lose it if they’re blocked or reduced to 0 power.
- Clearer Ghost Blockers: Ghost blockers (the translucent visuals that remain after a blocker is removed during combat) now appear under the blocker as soon as it is placed, to make it clearer that the attack is still blocked, even if they’re removed.
As with the game rule updates, we’ve done a lot of testing on these to make LoR a more intuitive experience overall, and we’re looking forward to your impressions and feedback once the patch drops!
The following personalization items are available with this patch.
Additionally, based on feedback regarding skins and our continuing efforts to improve personalization offerings, we’ve added custom champion spell card art to all existing Epic-tier skins, as well as new VFX for Pool Party Draven’s Spinning Axe Spell. Ruined Draven’s Spinning Axe will be updated with new VFX in patch 3.7.0 as well.
“See this Look?”
“Time to shut up.”
City of Progress
- Fixed an issue where tooltips would sometimes not show when hovering over some cards.
- Oracle’s Eye will now interact correctly with a level two Rumble.
- Fixed an issue where the visuals for Restored Sun Dic would remain after leaving Oracle’s Eye.
- Fixed an issue where Landmarks offered after playing Stoneweaving had incorrect costs.
- Fixed an issue where Blighted Caretaker was not correctly using optional targeting.
- Spellshield will now correctly block Despair’s effect.
- Various text & grammar consistency fixes.