Patch 1.6 Notes: Spirit Blossom

Step into the spirit realm—the Spirit Blossom festival begins now! Patch 1.6 also contains the latest card balance updates as well a new board and our very first deck bundle available in the store.

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Dev Notes: Balance in 1.6

When designing and balancing LoR, we strive to set players up to dictate the metagame by giving them a variety of tools to adapt to and solve novel challenges. While we’re seeing a healthy range and diversity of different decks being played, certain pervasive archetypes (Elusives / Ionia control, Heimerdinger, Noxus-based aggro) have proven too consistently powerful in a way that’s limiting meaningful decision making both in and out of game. Left unchecked, this restricts deckbuilding choices, crowding out poorly positioned strategies and inhibiting players’ ability to adapt over time.

Several of the changes you’ll see below are targeted at powering down these archetypes in specific ways. While we generally reserve nerfs for decks that cross win-rate thresholds, this patch we’re making adjustments to cards (and strategies) that may not be statistically overpowered, but represent pervasive health risks. By weakening them, we hope to unlock a wider range of consistently viable archetypes.

In a similar vein, this patch also includes tweaks to several discard units aimed at increasing their satisfaction and usability, and providing a more varied foundation for the archetype. Let us know what you think!

RubinZoo, Live Design Lead

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Spirit Blossom Festival

Patch 1.6 brings with it the Spirit Blossom Festival, a month-long thematic experience featuring a new Lab, event pass, special quests, and a ton of new personalization items. For all the details, check out the dedicated preview article.

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Card Updates

Champions