From a celestial dragon who forged the very stars to a literal tree (actually, there are two trees), League of Legends has a wide range of champions. And when it came to bringing them to Legends of Runeterra, we had a lot to work with: four (or more) abilities, a backstory, in-game dialogue, art, player feedback… You get it. Sometimes we had a little too much.
We’ve faced all that (and more) throughout development, and we want to talk about it. So here’s how we adapted a few of Set 1’s champs from League to LoR.